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Searched refs:triangleIndex (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp604 u32 triangleIndex = 0; in SetCubeIndex() local
607 s_IndexArray[3 * triangleIndex] = 0; in SetCubeIndex()
608 s_IndexArray[3 * triangleIndex + 1] = 2; in SetCubeIndex()
609 s_IndexArray[3 * triangleIndex + 2] = 1; in SetCubeIndex()
610 triangleIndex++; in SetCubeIndex()
611 s_IndexArray[3 * triangleIndex] = 0; in SetCubeIndex()
612 s_IndexArray[3 * triangleIndex + 1] = 3; in SetCubeIndex()
613 s_IndexArray[3 * triangleIndex + 2] = 2; in SetCubeIndex()
614 triangleIndex++; in SetCubeIndex()
617 s_IndexArray[3 * triangleIndex] = 4; in SetCubeIndex()
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/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_RenderSystemDrawing.cpp467 u32 triangleIndex = renderData.GetPackedTrianglesNum(); in FillTexturedTriangle() local
476 renderData.SetPosition(3 * triangleIndex, in FillTexturedTriangle()
482 renderData.SetPosition(3 * triangleIndex + 1, in FillTexturedTriangle()
488 renderData.SetPosition(3 * triangleIndex + 2, in FillTexturedTriangle()
494 renderData.SetTexcoord(3 * triangleIndex, texcoordS0, texcoordT0); in FillTexturedTriangle()
495 renderData.SetTexcoord(3 * triangleIndex + 1, texcoordS1, texcoordT1); in FillTexturedTriangle()
496 renderData.SetTexcoord(3 * triangleIndex + 2, texcoordS2, texcoordT2); in FillTexturedTriangle()
499 renderData.SetIndex(triangleIndex, in FillTexturedTriangle()
500 3 * triangleIndex, 3 * triangleIndex + 1, 3 * triangleIndex + 2); in FillTexturedTriangle()
Ddemo_GraphicsDrawing.cpp394 u32 triangleIndex = renderData.GetPackedTrianglesNum(); in FillTriangle() local
401 renderData.SetPosition(3 * triangleIndex, in FillTriangle()
407 renderData.SetPosition(3 * triangleIndex + 1, in FillTriangle()
413 renderData.SetPosition(3 * triangleIndex + 2, in FillTriangle()
421 renderData.SetColor(3 * triangleIndex + i, in FillTriangle()
426 renderData.SetIndex(triangleIndex, in FillTriangle()
427 3 * triangleIndex, 3 * triangleIndex + 1, 3 * triangleIndex + 2); in FillTriangle()