Searched refs:triangleIndex (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 604 u32 triangleIndex = 0; in SetCubeIndex() local 607 s_IndexArray[3 * triangleIndex] = 0; in SetCubeIndex() 608 s_IndexArray[3 * triangleIndex + 1] = 2; in SetCubeIndex() 609 s_IndexArray[3 * triangleIndex + 2] = 1; in SetCubeIndex() 610 triangleIndex++; in SetCubeIndex() 611 s_IndexArray[3 * triangleIndex] = 0; in SetCubeIndex() 612 s_IndexArray[3 * triangleIndex + 1] = 3; in SetCubeIndex() 613 s_IndexArray[3 * triangleIndex + 2] = 2; in SetCubeIndex() 614 triangleIndex++; in SetCubeIndex() 617 s_IndexArray[3 * triangleIndex] = 4; in SetCubeIndex() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/ |
| D | demo_RenderSystemDrawing.cpp | 467 u32 triangleIndex = renderData.GetPackedTrianglesNum(); in FillTexturedTriangle() local 476 renderData.SetPosition(3 * triangleIndex, in FillTexturedTriangle() 482 renderData.SetPosition(3 * triangleIndex + 1, in FillTexturedTriangle() 488 renderData.SetPosition(3 * triangleIndex + 2, in FillTexturedTriangle() 494 renderData.SetTexcoord(3 * triangleIndex, texcoordS0, texcoordT0); in FillTexturedTriangle() 495 renderData.SetTexcoord(3 * triangleIndex + 1, texcoordS1, texcoordT1); in FillTexturedTriangle() 496 renderData.SetTexcoord(3 * triangleIndex + 2, texcoordS2, texcoordT2); in FillTexturedTriangle() 499 renderData.SetIndex(triangleIndex, in FillTexturedTriangle() 500 3 * triangleIndex, 3 * triangleIndex + 1, 3 * triangleIndex + 2); in FillTexturedTriangle()
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| D | demo_GraphicsDrawing.cpp | 394 u32 triangleIndex = renderData.GetPackedTrianglesNum(); in FillTriangle() local 401 renderData.SetPosition(3 * triangleIndex, in FillTriangle() 407 renderData.SetPosition(3 * triangleIndex + 1, in FillTriangle() 413 renderData.SetPosition(3 * triangleIndex + 2, in FillTriangle() 421 renderData.SetColor(3 * triangleIndex + i, in FillTriangle() 426 renderData.SetIndex(triangleIndex, in FillTriangle() 427 3 * triangleIndex, 3 * triangleIndex + 1, 3 * triangleIndex + 2); in FillTriangle()
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