Searched refs:totalFrameTime (Results 1 – 1 of 1) sorted by relevance
451 static f32 totalFrameTime = 0.0f; in DrawFrame() local471 totalFrameTime += frameTimeSpan.GetMicroSeconds(); in DrawFrame()477 NN_UNUSED_VAR(totalFrameTime); in DrawFrame()481 f32 frameTime = totalFrameTime / static_cast<f32>( s_MaxCount ); in DrawFrame()496 totalFrameTime = 0.0f; in DrawFrame()