Searched refs:topVertexIndex (Results 1 – 1 of 1) sorted by relevance
65 u32 topVertexIndex = verticesNum - 1; in InitializeCylinder() local101 SetPosition(topVertexIndex, in InitializeCylinder()159 SetNormal(topVertexIndex, in InitializeCylinder()185 topVertexIndex, vertexIndex0, vertexIndex1); in InitializeCylinder()