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/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Body/
Ddemo_Particle.cpp83 void Particle::Update(const f32 time) in Update() argument
85 m_LifeTime -= time; in Update()
95 nn::math::VEC3Scale(&deltaVec, &m_Acceleration, time / m_Mass); in Update()
97 nn::math::VEC3Scale(&deltaVec, &m_Velocity, time); in Update()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Body/
Ddemo_Particle.h44 void Update(const f32 time);
/CTR-SDK-4.2.7-SampleDemos/
Dreadme-CTR_SDK-4_2_7-SampleDemos.txt18 … function on its own, so be sure to install the corresponding version of the CTR-SDK ahead of time.
/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/
Dmain.cpp173 nn::os::Tick time; // Time at which an image is obtained member
317 s64 diff = (p_Req->time - a_LatestTime[another]).ToTimeSpan().GetMilliSeconds(); in nnMain()
350 a_LatestTime[p_Req->index] = p_Req->time; in nnMain()
1148 p_Req->time = nn::os::Tick::GetSystemCurrent(); in CameraRecvFunc()
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh73 // From the above, c8 to r15 becomes the light vector. (not normalized at this time)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh73 // From the above, c8 to r15 becomes the light vector. (not normalized at this time)