Searched refs:textureDataBuffer (Results 1 – 2 of 2) sorted by relevance
252 u8* textureDataBuffer = NULL; in GetTextureData() local253 textureDataBuffer = GetTextureDataFromBmpFileData(bmpWidth, bmpHeight, bmpDataBuffer, in GetTextureData()260 return textureDataBuffer; in GetTextureData()313 …u8* textureDataBuffer = reinterpret_cast<u8*>( s_AppHeap.Allocate(3 * textureWidth * textureHeight… in GetTextureDataFromBmpFileData() local319 textureGLDataBuffer, textureDataBuffer); in GetTextureDataFromBmpFileData()331 return textureDataBuffer; in GetTextureDataFromBmpFileData()
144 u8* textureDataBuffer = new bit8[4 * MEMO_TEXTURE_WIDTH * MEMO_TEXTURE_HEIGHT]; in UpdateTexture() local148 …u32* a = (u32*)(textureDataBuffer + (j + (MEMO_TEXTURE_HEIGHT - MEMO_HEIGHT) / TEXTURE_BLOCK_SIZE)… in UpdateTexture()178 format, type, textureDataBuffer, textureId); in UpdateTexture()180 delete[] textureDataBuffer; in UpdateTexture()