Searched refs:textureArrayIndex (Results 1 – 1 of 1) sorted by relevance
26 for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; in RenderSystemDrawing() local27 textureArrayIndex++) in RenderSystemDrawing()29 m_TextureIdArray[textureArrayIndex] = 0; in RenderSystemDrawing()30 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in RenderSystemDrawing()80 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles() local82 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in InitializeTexturedTriangles()84 m_TexturedTrianglesRenderDataArray[textureArrayIndex].Initialize(); in InitializeTexturedTriangles()85 … m_TexturedTrianglesRenderDataArray[textureArrayIndex].InitializeVertexBuffers(vertexAttributes, in InitializeTexturedTriangles()89 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles() local91 m_TextureIdArray[textureArrayIndex] = 0; in InitializeTexturedTriangles()[all …]