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/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_RenderSystemDrawing.cpp26 for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; in RenderSystemDrawing() local
27 textureArrayIndex++) in RenderSystemDrawing()
29 m_TextureIdArray[textureArrayIndex] = 0; in RenderSystemDrawing()
30 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in RenderSystemDrawing()
80 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles() local
82 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in InitializeTexturedTriangles()
84 m_TexturedTrianglesRenderDataArray[textureArrayIndex].Initialize(); in InitializeTexturedTriangles()
85 … m_TexturedTrianglesRenderDataArray[textureArrayIndex].InitializeVertexBuffers(vertexAttributes, in InitializeTexturedTriangles()
89 … for (u32 textureArrayIndex = 0; textureArrayIndex < demo::MAX_TEXTURES_NUM; textureArrayIndex++) in InitializeTexturedTriangles() local
91 m_TextureIdArray[textureArrayIndex] = 0; in InitializeTexturedTriangles()
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