Home
last modified time | relevance | path

Searched refs:textY (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/camera/Simple/
DSimple.cpp1347 f32 textY = nn::gx::DISPLAY0_WIDTH / 2.0f; in DrawDisplay0() local
1357 s_RenderSystem.DrawText(textX + i, textY + j, pMessage); in DrawDisplay0()
1363 s_RenderSystem.DrawText(textX, textY, pMessage); in DrawDisplay0()
1388 f32 textY = margin; in DrawDisplay1() local
1393 s_RenderSystem.DrawText(textX, textY, "Counts: %d", s_FrameCountForDisplay); in DrawDisplay1()
1397 s_RenderSystem.DrawText(textX, textY, "%2d fps", in DrawDisplay1()
1402 textY = nn::gx::DISPLAY1_WIDTH - (fontSize + margin); in DrawDisplay1()
1403 s_RenderSystem.DrawText(textX, textY, "B : Play shutter sound (Movie end)"); in DrawDisplay1()
1404 textY -= fontSize; in DrawDisplay1()
1405 s_RenderSystem.DrawText(textX, textY, "A : Play shutter sound (Movie start)"); in DrawDisplay1()
[all …]