Searched refs:text (Results 1 – 7 of 7) sorted by relevance
30 text-align : left;41 text-align : right;56 text-align : left;67 text-align : left;80 text-align : left;91 text-align : left;101 text-align : right;150 text-align : left;171 text-decoration : none;182 text-decoration : underline;[all …]
33 text-align : center;47 text-align : center;70 text-decoration : none;81 text-decoration : underline;
131 text-align : center;152 text-decoration : none;163 text-decoration : underline;
100 text-align : center;126 text-align : left;137 text-align : left;
223 wchar_t text[] = {m_pInput[i], '\0'}; in Reset() local225 m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + i)->SetText(text); in Reset()296 wchar_t text[] = {'0' + controlId, '\0'}; in MyControlEventCallback() local298 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(text); in MyControlEventCallback()
123 const char* text, const u32 textLength, const f32 normalizedDeviceCoordinateZ);
79 const char *text, const u32 textLength, const f32 normalizedDeviceCoordinateZ) in AddText() argument91 s32 fontW = text[i] - 0x20; in AddText()