Searched refs:tangVB (Results 1 – 4 of 4) sorted by relevance
144 glGenBuffers(1, &_dat->tangVB); in loadDAT()145 glBindBuffer(GL_ARRAY_BUFFER, _dat->tangVB); in loadDAT()235 if (dat->tangVB) in unloadDAT()236 glDeleteBuffers(1, &dat->tangVB); in unloadDAT()
62 GLuint tangVB; member
298 glBindBuffer(GL_ARRAY_BUFFER, car.tangVB); in DrawFrame()
340 glBindBuffer(GL_ARRAY_BUFFER, kimono.tangVB); in DrawFrame()