Searched refs:squareIndex6 (Results 1 – 1 of 1) sorted by relevance
691 u32 squareIndex6 = 6 * squareIndex; in SetSquareIndex() local693 if ( squareIndex6 <= m_TrianglesNum ) in SetSquareIndex()698 m_IndexArray[squareIndex6 - 1] = static_cast<GLushort>(index0); in SetSquareIndex()701 m_IndexArray[squareIndex6] = static_cast<GLushort>(index0); in SetSquareIndex()702 m_IndexArray[squareIndex6 + 1] = static_cast<GLushort>(index1); in SetSquareIndex()703 m_IndexArray[squareIndex6 + 2] = static_cast<GLushort>(index2); in SetSquareIndex()704 m_IndexArray[squareIndex6 + 3] = static_cast<GLushort>(index3); in SetSquareIndex()707 m_IndexArray[squareIndex6 + 4] = static_cast<GLushort>(index3); in SetSquareIndex()708 m_IndexArray[squareIndex6 + 5] = static_cast<GLushort>(index3); in SetSquareIndex()