Searched refs:sphere_a (Results 1 – 1 of 1) sorted by relevance
182 GLfloat sphere_a[] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local184 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, sphere_a); in DrawFrame()