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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
DLightingDistanceAtte.cpp182 GLfloat sphere_a[] = {0.f, 0.f, 0.f, 1.f}; in DrawFrame() local
184 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, sphere_a); in DrawFrame()