Searched refs:simulationTime (Results 1 – 4 of 4) sorted by relevance
130 pp->simulationTime = 2.0f; in LoadParticleSystem1()132 pp->dTime = pp->simulationTime/pp->NFrame; in LoadParticleSystem1()233 pp->simulationTime = 10.0f; in LoadParticleSystemExplositon1()235 pp->dTime = pp->simulationTime/pp->NFrame; in LoadParticleSystemExplositon1()335 pp->simulationTime = 10.0f; in LoadParticleSystemExplositon2()337 pp->dTime = pp->simulationTime/pp->NFrame; in LoadParticleSystemExplositon2()435 pp->simulationTime = 10.0f; in LoadParticleSystemSnow()437 pp->dTime = pp->simulationTime/pp->NFrame; in LoadParticleSystemSnow()536 pp->simulationTime = 10.0f; in LoadParticleSystemSpin()538 pp->dTime = pp->simulationTime/pp->NFrame; in LoadParticleSystemSpin()
51 …float simulationTime; /* application side. Holds the current time for particle s… member
252 pp->simulationTime = 2.0f; in LoadParticleSystem1()254 pp->dTime = pp->simulationTime / pp->NFrame; in LoadParticleSystem1()425 gas.pSys.simulationTime = 0.f; in DrawFrame()472 gas.pSys.simulationTime += gas.pSys.dTime; in DrawFrame()
321 glUniform1fv(glGetUniformLocation(pAccId, "dmp_PartSys.time"), 1, &gas.pSys.simulationTime); in GasAccumulation()