Searched refs:shaderProgramPtr (Results 1 – 3 of 3) sorted by relevance
531 … demo::ProgramObject* shaderProgramPtr = m_ShaderManager.GetShaderProgram(demo::COLOR_FILL_SHADER); in FlushColorFillPrimitives() local532 shaderProgramPtr->SetUse3d(false); in FlushColorFillPrimitives()533 shaderProgramPtr->Begin(); in FlushColorFillPrimitives()534 shaderProgramPtr->Use(); in FlushColorFillPrimitives()542 shaderProgramPtr->End(); in FlushColorFillPrimitives()556 demo::ProgramObject* shaderProgramPtr = m_ShaderManager.GetShaderProgram(demo::FONT_SHADER); in FlushTexts() local557 shaderProgramPtr->SetUse3d(false); in FlushTexts()558 shaderProgramPtr->Begin(); in FlushTexts()559 shaderProgramPtr->Use(); in FlushTexts()565 shaderProgramPtr->End(); in FlushTexts()
529 …demo::ProgramObject* shaderProgramPtr = m_GraphicsDrawing.m_ShaderManager.GetShaderProgram(demo::D… in FlushTexturedPrimitives() local530 shaderProgramPtr->SetUse3d(false); in FlushTexturedPrimitives()531 shaderProgramPtr->Begin(); in FlushTexturedPrimitives()532 shaderProgramPtr->Use(); in FlushTexturedPrimitives()545 shaderProgramPtr->SetTextureId(textureId); in FlushTexturedPrimitives()546 shaderProgramPtr->Update(); in FlushTexturedPrimitives()555 shaderProgramPtr->End(); in FlushTexturedPrimitives()
136 ProgramObject* shaderProgramPtr = GetShaderProgram(shaderType); in GetVertexAttributes() local137 return shaderProgramPtr->GetVertexAttributes(); in GetVertexAttributes()