Searched refs:shaderProgramIndex (Results 1 – 1 of 1) sorted by relevance
51 for (u32 shaderProgramIndex = 0; shaderProgramIndex < MAX_SHADER_PROGRAM_NUM; in Initialize() local52 shaderProgramIndex++) in Initialize()54 m_ShaderProgramIdArray[shaderBinaryIndex][shaderProgramIndex] = 0; in Initialize()55 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderProgramIndex] = NULL; in Initialize()72 for (u32 shaderProgramIndex = 0; shaderProgramIndex < BASIC_SHADER_BINARY_SHADER_NUM; in InitializeBasicShader() local73 shaderProgramIndex++) in InitializeBasicShader()75 m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderProgramIndex] = in InitializeBasicShader()118 for (u32 shaderProgramIndex = 0; shaderProgramIndex < MAX_SHADER_PROGRAM_NUM; in Finalize() local119 shaderProgramIndex++) in Finalize()121 … ProgramObject* programObjectPtr = m_ShaderProgramPtrArray[shaderBinaryIndex][shaderProgramIndex]; in Finalize()