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/CTR-SDK-4.2.7-SampleDemos/demo2/
Dgraphics.cpp85 void* s_pShader; variable
443 s_pShader = s_AppHeap.Allocate(size); in InitializeGraphics()
444 s32 read = shaderReader.Read(s_pShader, size); in InitializeGraphics()
446 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, s_pShader, read); in InitializeGraphics()
525 s_AppHeap.Free(s_pShader); in FinalizeGraphics()