Searched refs:s_pShader (Results 1 – 1 of 1) sorted by relevance
85 void* s_pShader; variable443 s_pShader = s_AppHeap.Allocate(size); in InitializeGraphics()444 s32 read = shaderReader.Read(s_pShader, size); in InitializeGraphics()446 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, s_pShader, read); in InitializeGraphics()525 s_AppHeap.Free(s_pShader); in FinalizeGraphics()