Searched refs:s_pRgbBuffer (Results 1 – 1 of 1) sorted by relevance
194 u8* s_pRgbBuffer = NULL; // Buffer for transferring data variable827 NN_ASSERT(!s_pRgbBuffer); in InitializeResource()828 s_pRgbBuffer = static_cast<u8*>(s_AppHeap.Allocate(s_RgbBufferSize, ALIGNMENT_SIZE)); in InitializeResource()829 std::memset(s_pRgbBuffer, 0, s_RgbBufferSize); in InitializeResource()844 NN_ASSERT(s_pRgbBuffer); in FinalizeResource()845 s_AppHeap.Free(s_pRgbBuffer); in FinalizeResource()846 s_pRgbBuffer = NULL; in FinalizeResource()1168 s_pRgbBuffer + rgbBufferOffset, // Load destination for the converted RGB data in Y2rConversion()1447 s_pRgbBuffer, // The pointer to the texture data in UpdateCameraTexture()