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Searched refs:s_pRgbBuffer (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/camera/Simple/
DSimple.cpp194 u8* s_pRgbBuffer = NULL; // Buffer for transferring data variable
827 NN_ASSERT(!s_pRgbBuffer); in InitializeResource()
828 s_pRgbBuffer = static_cast<u8*>(s_AppHeap.Allocate(s_RgbBufferSize, ALIGNMENT_SIZE)); in InitializeResource()
829 std::memset(s_pRgbBuffer, 0, s_RgbBufferSize); in InitializeResource()
844 NN_ASSERT(s_pRgbBuffer); in FinalizeResource()
845 s_AppHeap.Free(s_pRgbBuffer); in FinalizeResource()
846 s_pRgbBuffer = NULL; in FinalizeResource()
1168 s_pRgbBuffer + rgbBufferOffset, // Load destination for the converted RGB data in Y2rConversion()
1447 s_pRgbBuffer, // The pointer to the texture data in UpdateCameraTexture()