| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 64 nn::math::Matrix34 s_ViewMatrix; variable 329 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera() 334 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody() 434 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in UpdateDisplay0CommandCache()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 73 nn::math::Matrix34 s_ViewMatrix; variable 342 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera() 353 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody() 426 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawDisplay0CommandCache()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 41 nn::math::Matrix34 s_ViewMatrix; variable 185 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera() 278 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 42 nn::math::Matrix34 s_ViewMatrix; variable 328 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera() 434 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader() 455 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader() 476 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader() 497 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader() 549 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 63 nn::math::Matrix34 s_ViewMatrix; variable 197 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera() 278 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 41 nn::math::Matrix34 s_ViewMatrix; variable 286 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera() 393 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShaderTexture() 465 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 46 nn::math::Matrix34 s_ViewMatrix; variable 549 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera() 585 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 80 nn::math::Matrix34 s_ViewMatrix; variable 775 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera() 894 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawCube()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/ |
| D | gx_FragmentLightingSimpleCmd.cpp | 46 nn::math::Matrix34 s_ViewMatrix; variable 462 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera()
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