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Searched refs:s_ViewMatrix (Results 1 – 9 of 9) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp64 nn::math::Matrix34 s_ViewMatrix; variable
329 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
334 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
434 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in UpdateDisplay0CommandCache()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp73 nn::math::Matrix34 s_ViewMatrix; variable
342 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
353 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
426 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawDisplay0CommandCache()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp41 nn::math::Matrix34 s_ViewMatrix; variable
185 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
278 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp42 nn::math::Matrix34 s_ViewMatrix; variable
328 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera()
434 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader()
455 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader()
476 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader()
497 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader()
549 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp63 nn::math::Matrix34 s_ViewMatrix; variable
197 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
278 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp41 nn::math::Matrix34 s_ViewMatrix; variable
286 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera()
393 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShaderTexture()
465 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp46 nn::math::Matrix34 s_ViewMatrix; variable
549 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
585 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawBody()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp80 nn::math::Matrix34 s_ViewMatrix; variable
775 nn::math::MTX34LookAt(&s_ViewMatrix, &s_CameraPosition, &s_CameraUp, &s_CameraTarget); in UpdateCamera()
894 nn::math::MTX44 modelViewMatrix(s_ViewMatrix); in DrawCube()
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp46 nn::math::Matrix34 s_ViewMatrix; variable
462 nn::math::MTX34LookAt(&s_ViewMatrix, s_CameraPosition, s_CameraUp, s_CameraTarget); in UpdateCamera()