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Searched refs:s_VertexNum (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp65 u32 s_VertexNum = 4; variable
111 u32 positionSize = sizeof(GLfloat) * 4 * s_VertexNum; in InitializeVBO()
112 u32 colorSize = sizeof(GLfloat) * 4 * s_VertexNum; in InitializeVBO()
113 u32 normalSize = sizeof(GLfloat) * 3 * s_VertexNum; in InitializeVBO()
149 u32 offset = 4 * s_VertexNum; in InitializeVBO()
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/
Dgx_TriangleSimpleCmd.cpp54 u32 s_VertexNum = 3; variable
194 u32 positionSize = sizeof(GLfloat) * s_VertexNum * 4; in InitializeVBO()
195 u32 colorSize = sizeof(GLfloat) * s_VertexNum * 3; in InitializeVBO()