Searched refs:s_VertexNum (Results 1 – 2 of 2) sorted by relevance
65 u32 s_VertexNum = 4; variable111 u32 positionSize = sizeof(GLfloat) * 4 * s_VertexNum; in InitializeVBO()112 u32 colorSize = sizeof(GLfloat) * 4 * s_VertexNum; in InitializeVBO()113 u32 normalSize = sizeof(GLfloat) * 3 * s_VertexNum; in InitializeVBO()149 u32 offset = 4 * s_VertexNum; in InitializeVBO()
54 u32 s_VertexNum = 3; variable194 u32 positionSize = sizeof(GLfloat) * s_VertexNum * 4; in InitializeVBO()195 u32 colorSize = sizeof(GLfloat) * s_VertexNum * 3; in InitializeVBO()