Searched refs:s_VertexBufferPattern (Results 1 – 1 of 1) sorted by relevance
57 u32 s_VertexBufferPattern = USE_VBO_MEM_MAIN_COPY; variable227 if ( s_VertexBufferPattern == USE_VBO_MEM_MAIN_COPY ) in InitializeCube()236 else if ( s_VertexBufferPattern == USE_VBO_MEM_MAIN_NO_COPY ) in InitializeCube()245 else if ( s_VertexBufferPattern == USE_VBO_VRAMA_COPY ) in InitializeCube()254 else if ( s_VertexBufferPattern == USE_VBO_VRAMA_NO_COPY ) in InitializeCube()263 else if ( s_VertexBufferPattern == USE_VBO_VRAMB_COPY ) in InitializeCube()272 else if ( s_VertexBufferPattern == USE_VBO_VRAMB_NO_COPY ) in InitializeCube()