Searched refs:s_UniformLocationView (Results 1 – 1 of 1) sorted by relevance
80 static s32 s_UniformLocationView; variable181 glUniformMatrix4fv(s_UniformLocationView, 1, GL_TRUE, static_cast<f32*>(tmp)); in DrawFrame()208 glUniformMatrix4fv(s_UniformLocationView, 1, GL_TRUE, static_cast<f32*>(tmp)); in DrawFrame()354 s_UniformLocationView = glGetUniformLocation(s_Program, "uModelView"); in InitShader()