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Searched refs:s_UniformLocationView (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/
DEarlyDepthTestSample.cpp80 static s32 s_UniformLocationView; variable
181 glUniformMatrix4fv(s_UniformLocationView, 1, GL_TRUE, static_cast<f32*>(tmp)); in DrawFrame()
208 glUniformMatrix4fv(s_UniformLocationView, 1, GL_TRUE, static_cast<f32*>(tmp)); in DrawFrame()
354 s_UniformLocationView = glGetUniformLocation(s_Program, "uModelView"); in InitShader()