Searched refs:s_UniformLocationProj (Results 1 – 1 of 1) sorted by relevance
79 static s32 s_UniformLocationProj; variable321 glUniformMatrix4fv(s_UniformLocationProj, 1, GL_TRUE, static_cast<f32*>(s_ProjMtx)); in SetRenderState()355 s_UniformLocationProj = glGetUniformLocation(s_Program, "uProjection"); in InitShader()