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Searched refs:s_UniformLocationProj (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/
DEarlyDepthTestSample.cpp79 static s32 s_UniformLocationProj; variable
321 glUniformMatrix4fv(s_UniformLocationProj, 1, GL_TRUE, static_cast<f32*>(s_ProjMtx)); in SetRenderState()
355 s_UniformLocationProj = glGetUniformLocation(s_Program, "uProjection"); in InitShader()