Searched refs:s_TrianglesNum (Results 1 – 1 of 1) sorted by relevance
102 const u32 s_TrianglesNum = 12; variable106 const u32 s_IndexArraySize = s_TrianglesNum * 3 * 2;925 glDrawElements(GL_TRIANGLES, s_TrianglesNum * 3, GL_UNSIGNED_SHORT, 0); in DrawCube()