Searched refs:s_TextureId (Results 1 – 2 of 2) sorted by relevance
265 GLuint s_TextureId = 0; variable1309 if (s_TextureId != 0) in DrawDisplay0()1317 s_TextureId, // Texture ID in DrawDisplay0()1448 s_TextureId); // Texture object in UpdateCameraTexture()1453 if (s_TextureId != 0) in DeleteCameraTexture()1455 if (s_RenderSystem.DeleteTexture(s_TextureId)) in DeleteCameraTexture()1457 s_TextureId = 0; in DeleteCameraTexture()1461 NN_PANIC(" Failed to delete texture. (id = %d)\n", s_TextureId); in DeleteCameraTexture()
85 GLuint s_TextureId = 0; variable165 if (s_TextureId != 0) in UpdateTexture()167 NN_PANIC_IF_FALSE(renderSystem.DeleteTexture(s_TextureId)); in UpdateTexture()184 s_TextureId = textureId; in UpdateTexture()192 renderSystem.FillTexturedRectangle(s_TextureId, in DrawMemo()