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Searched refs:s_TextureId (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/camera/Simple/
DSimple.cpp265 GLuint s_TextureId = 0; variable
1309 if (s_TextureId != 0) in DrawDisplay0()
1317 s_TextureId, // Texture ID in DrawDisplay0()
1448 s_TextureId); // Texture object in UpdateCameraTexture()
1453 if (s_TextureId != 0) in DeleteCameraTexture()
1455 if (s_RenderSystem.DeleteTexture(s_TextureId)) in DeleteCameraTexture()
1457 s_TextureId = 0; in DeleteCameraTexture()
1461 NN_PANIC(" Failed to delete texture. (id = %d)\n", s_TextureId); in DeleteCameraTexture()
/CTR-SDK-4.2.7-SampleDemos/fs/Streaming/
DFsSampleStreamingFrame.cpp85 GLuint s_TextureId = 0; variable
165 if (s_TextureId != 0) in UpdateTexture()
167 NN_PANIC_IF_FALSE(renderSystem.DeleteTexture(s_TextureId)); in UpdateTexture()
184 s_TextureId = textureId; in UpdateTexture()
192 renderSystem.FillTexturedRectangle(s_TextureId, in DrawMemo()