Searched refs:s_TextureID (Results 1 – 1 of 1) sorted by relevance
72 GLuint s_TextureID[3]; variable394 glBindTexture(GL_TEXTURE_COLLECTION_DMP, s_TextureID[prog]); in CreateCommand()650 glGetIntegerv(GL_TEXTURE_COLLECTION_BINDING_DMP, (GLint*)&s_TextureID[i]); in Initialize()