Searched refs:s_Shaders (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/ |
| D | GasColorSimple.cpp | 45 GLuint s_Shaders[2]; variable 164 s_Shaders[0] = glCreateShader(GL_VERTEX_SHADER); in ShaderInitialize() 165 s_Shaders[1] = glCreateShader(GL_VERTEX_SHADER); in ShaderInitialize() 172 glShaderBinary(2, s_Shaders, GL_PLATFORM_BINARY_DMP, buf, read); in ShaderInitialize() 177 glAttachShader(pAccId, s_Shaders[0]); in ShaderInitialize() 188 glAttachShader(pPostId, s_Shaders[1]); in ShaderInitialize()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/ |
| D | GasColorOptimal.cpp | 29 GLuint s_Shaders[2]; variable 147 s_Shaders[0] = glCreateShader(GL_VERTEX_SHADER); in ShaderInitialize() 148 s_Shaders[1] = glCreateShader(GL_VERTEX_SHADER); in ShaderInitialize() 155 glShaderBinary(2, s_Shaders, GL_PLATFORM_BINARY_DMP, buf, read); in ShaderInitialize() 160 glAttachShader(pAccId, s_Shaders[0]); in ShaderInitialize() 171 glAttachShader(pPostId, s_Shaders[1]); in ShaderInitialize()
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