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Searched refs:s_Shaders (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/
DGasColorSimple.cpp45 GLuint s_Shaders[2]; variable
164 s_Shaders[0] = glCreateShader(GL_VERTEX_SHADER); in ShaderInitialize()
165 s_Shaders[1] = glCreateShader(GL_VERTEX_SHADER); in ShaderInitialize()
172 glShaderBinary(2, s_Shaders, GL_PLATFORM_BINARY_DMP, buf, read); in ShaderInitialize()
177 glAttachShader(pAccId, s_Shaders[0]); in ShaderInitialize()
188 glAttachShader(pPostId, s_Shaders[1]); in ShaderInitialize()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/
DGasColorOptimal.cpp29 GLuint s_Shaders[2]; variable
147 s_Shaders[0] = glCreateShader(GL_VERTEX_SHADER); in ShaderInitialize()
148 s_Shaders[1] = glCreateShader(GL_VERTEX_SHADER); in ShaderInitialize()
155 glShaderBinary(2, s_Shaders, GL_PLATFORM_BINARY_DMP, buf, read); in ShaderInitialize()
160 glAttachShader(pAccId, s_Shaders[0]); in ShaderInitialize()
171 glAttachShader(pPostId, s_Shaders[1]); in ShaderInitialize()