Home
last modified time | relevance | path

Searched refs:s_ShaderId (Results 1 – 9 of 9) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/
Dgx_AlphaTest.cpp51 GLuint s_ShaderId; variable
241 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in Initialize()
248 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
252 glAttachShader(s_ProgramId, s_ShaderId); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp29 GLuint s_ShaderId = 0; variable
137 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader()
142 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader()
146 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp51 GLuint s_ShaderId = 0; variable
152 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader()
157 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader()
161 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp52 GLuint s_ShaderId = 0; variable
184 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader()
189 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader()
193 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp61 GLuint s_ShaderId = 0; variable
194 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader()
199 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader()
203 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp29 GLuint s_ShaderId = 0; variable
216 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader()
221 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader()
225 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp31 GLuint s_ShaderId = 0; variable
409 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader()
414 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader()
418 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp68 GLuint s_ShaderId = 0; variable
202 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader()
207 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader()
211 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp30 GLuint s_ShaderId = 0; variable
240 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader()
245 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader()
249 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()