| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/ |
| D | gx_AlphaTest.cpp | 51 GLuint s_ShaderId; variable 241 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in Initialize() 248 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 252 glAttachShader(s_ProgramId, s_ShaderId); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 29 GLuint s_ShaderId = 0; variable 137 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader() 142 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader() 146 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 51 GLuint s_ShaderId = 0; variable 152 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader() 157 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader() 161 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 52 GLuint s_ShaderId = 0; variable 184 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader() 189 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader() 193 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 61 GLuint s_ShaderId = 0; variable 194 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader() 199 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader() 203 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 29 GLuint s_ShaderId = 0; variable 216 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader() 221 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader() 225 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 31 GLuint s_ShaderId = 0; variable 409 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader() 414 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader() 418 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 68 GLuint s_ShaderId = 0; variable 202 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader() 207 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader() 211 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 30 GLuint s_ShaderId = 0; variable 240 s_ShaderId = glCreateShader(GL_VERTEX_SHADER); in InitializeShader() 245 glShaderBinary(1, &s_ShaderId, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeShader() 249 glAttachShader(s_ProgramId, s_ShaderId); in InitializeShader()
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