| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | LightingDistanceAtte.cpp | 57 GLuint s_ShaderID; variable 250 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 257 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 261 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/ |
| D | LightingSpotAtte.cpp | 51 GLuint s_ShaderID; variable 275 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 282 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 286 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/ |
| D | LightingToonApple.cpp | 57 GLuint s_ShaderID; variable 394 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 401 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 405 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/ |
| D | LightingFresnel.cpp | 63 GLuint s_ShaderID; variable 371 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 378 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 382 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 65 GLuint s_ShaderID; variable 423 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 430 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 434 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/ |
| D | LightingMicrofacet.cpp | 65 GLuint s_ShaderID; variable 437 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 444 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 448 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/ |
| D | gx_TextureCombiner.cpp | 61 GLuint s_ShaderID; variable 427 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 434 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 438 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 69 GLuint s_ShaderID; variable 463 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 470 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 474 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/ |
| D | CommandBufferJump.cpp | 69 GLuint s_ShaderID; variable 581 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 588 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 603 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/camera/Stereo/ |
| D | main.cpp | 240 GLuint s_ShaderID = 0; variable 1509 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in InitializeGx() 1516 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeGx() 1521 glAttachShader(s_ProgramID, s_ShaderID); in InitializeGx() 1561 glDetachShader(s_ProgramID, s_ShaderID); in FinalizeGx() 1562 glDeleteShader(s_ShaderID); in FinalizeGx()
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