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Searched refs:s_ShaderID (Results 1 – 10 of 10) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
DLightingDistanceAtte.cpp57 GLuint s_ShaderID; variable
250 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
257 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
261 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/
DLightingSpotAtte.cpp51 GLuint s_ShaderID; variable
275 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
282 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
286 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp57 GLuint s_ShaderID; variable
394 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
401 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
405 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp63 GLuint s_ShaderID; variable
371 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
378 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
382 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp65 GLuint s_ShaderID; variable
423 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
430 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
434 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/
DLightingMicrofacet.cpp65 GLuint s_ShaderID; variable
437 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
444 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
448 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/
Dgx_TextureCombiner.cpp61 GLuint s_ShaderID; variable
427 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
434 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
438 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp69 GLuint s_ShaderID; variable
463 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
470 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
474 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/
DCommandBufferJump.cpp69 GLuint s_ShaderID; variable
581 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
588 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
603 glAttachShader(s_ProgramID, s_ShaderID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/
Dmain.cpp240 GLuint s_ShaderID = 0; variable
1509 s_ShaderID = glCreateShader(GL_VERTEX_SHADER); in InitializeGx()
1516 glShaderBinary(1, &s_ShaderID, GL_PLATFORM_BINARY_DMP, buf, read); in InitializeGx()
1521 glAttachShader(s_ProgramID, s_ShaderID); in InitializeGx()
1561 glDetachShader(s_ProgramID, s_ShaderID); in FinalizeGx()
1562 glDeleteShader(s_ShaderID); in FinalizeGx()