Searched refs:s_ShID (Results 1 – 7 of 7) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/ |
| D | LineSimple.cpp | 45 GLuint s_ShID[2]; variable 143 s_ShID[0] = glCreateShader(GL_VERTEX_SHADER); in Initialize() 144 s_ShID[1] = glCreateShader(GL_GEOMETRY_SHADER_DMP); in Initialize() 151 glShaderBinary(2, s_ShID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 155 glAttachShader(s_PgID, s_ShID[0]); in Initialize() 156 glAttachShader(s_PgID, s_ShID[1]); in Initialize()
|
| /CTR-SDK-4.2.7-SampleDemos/demo1/ |
| D | gx.cpp | 43 GLuint s_ShID; variable 95 s_ShID = glCreateShader(GL_VERTEX_SHADER); in Start() 98 …glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, SHADER_BEGIN, reinterpret_cast<int>(SHADER_END)… in Start() 100 glAttachShader(s_PgID, s_ShID); in Start()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/ |
| D | ClipEquation.cpp | 50 GLuint s_ShID; variable 217 s_ShID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 224 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 228 glAttachShader(s_PgID, s_ShID); in Initialize()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/ |
| D | TriangleSimple.cpp | 33 GLuint s_ShID; variable 262 s_ShID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 269 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 273 glAttachShader(s_PgID, s_ShID); in Initialize()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/ |
| D | Fog.cpp | 54 GLuint s_ShID; variable 386 s_ShID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 393 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 397 glAttachShader(s_PgID, s_ShID); in Initialize()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/ |
| D | LightingVertex.cpp | 54 GLuint s_ShID; variable 313 s_ShID = glCreateShader(GL_VERTEX_SHADER); in Initialize() 320 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize() 324 glAttachShader(s_PgID, s_ShID); in Initialize()
|
| /CTR-SDK-4.2.7-SampleDemos/demo2/ |
| D | graphics.cpp | 39 GLuint s_ShID; variable 438 s_ShID = glCreateShader(GL_VERTEX_SHADER); in InitializeGraphics() 446 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, s_pShader, read); in InitializeGraphics() 448 glAttachShader(s_PgID, s_ShID); in InitializeGraphics()
|