Home
last modified time | relevance | path

Searched refs:s_ShID (Results 1 – 7 of 7) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/
DLineSimple.cpp45 GLuint s_ShID[2]; variable
143 s_ShID[0] = glCreateShader(GL_VERTEX_SHADER); in Initialize()
144 s_ShID[1] = glCreateShader(GL_GEOMETRY_SHADER_DMP); in Initialize()
151 glShaderBinary(2, s_ShID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
155 glAttachShader(s_PgID, s_ShID[0]); in Initialize()
156 glAttachShader(s_PgID, s_ShID[1]); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/demo1/
Dgx.cpp43 GLuint s_ShID; variable
95 s_ShID = glCreateShader(GL_VERTEX_SHADER); in Start()
98 …glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, SHADER_BEGIN, reinterpret_cast<int>(SHADER_END)… in Start()
100 glAttachShader(s_PgID, s_ShID); in Start()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/
DClipEquation.cpp50 GLuint s_ShID; variable
217 s_ShID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
224 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
228 glAttachShader(s_PgID, s_ShID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/
DTriangleSimple.cpp33 GLuint s_ShID; variable
262 s_ShID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
269 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
273 glAttachShader(s_PgID, s_ShID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/
DFog.cpp54 GLuint s_ShID; variable
386 s_ShID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
393 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
397 glAttachShader(s_PgID, s_ShID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/
DLightingVertex.cpp54 GLuint s_ShID; variable
313 s_ShID = glCreateShader(GL_VERTEX_SHADER); in Initialize()
320 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, buf, read); in Initialize()
324 glAttachShader(s_PgID, s_ShID); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/demo2/
Dgraphics.cpp39 GLuint s_ShID; variable
438 s_ShID = glCreateShader(GL_VERTEX_SHADER); in InitializeGraphics()
446 glShaderBinary(1, &s_ShID, GL_PLATFORM_BINARY_DMP, s_pShader, read); in InitializeGraphics()
448 glAttachShader(s_PgID, s_ShID); in InitializeGraphics()