Searched refs:s_RowCubeNum (Results 1 – 1 of 1) sorted by relevance
58 const u32 s_RowCubeNum = 20; variable60 demo::Cube s_Cube[s_RowCubeNum][s_ColumnCubeNum];376 f32 s_CubeOffsetX = - (s_CubeHalfEdges[0] + s_CubeOffsetSpace) * s_RowCubeNum; in InitializeGraphics()383 for (u32 i = 0; i < s_RowCubeNum; i++) in InitializeGraphics()400 NN_LOG(" Total number of cubes = %d\n", s_ColumnCubeNum * s_RowCubeNum); in InitializeGraphics()401 NN_LOG(" Total number of vertices to draw = %d\n", s_ColumnCubeNum * s_RowCubeNum * 24); in InitializeGraphics()402 NN_LOG(" Total number of triangles to draw = %d\n", s_ColumnCubeNum * s_RowCubeNum * 12); in InitializeGraphics()435 for (u32 i = 0; i < s_RowCubeNum; i++) in Finalize()562 for (u32 i = 0; i < s_RowCubeNum; i++) in DrawDisplay0()