Searched refs:s_RenderTextureWidth (Results 1 – 1 of 1) sorted by relevance
59 GLsizei s_RenderTextureWidth = 256; variable188 s_RenderTextureWidth, s_RenderTextureHeight, 0, in InitializeRenderTexture()201 s_RenderTextureWidth, s_RenderTextureHeight); in InitializeRenderTexture()301 glViewport(0, 0, s_RenderTextureWidth, s_RenderTextureHeight); in RenderTexture()