Searched refs:s_RenderColorTextureId (Results 1 – 1 of 1) sorted by relevance
58 GLuint s_RenderColorTextureId = 0; variable184 glGenTextures(1, &s_RenderColorTextureId); in InitializeRenderTexture()185 glBindTexture(GL_TEXTURE_2D, s_RenderColorTextureId); in InitializeRenderTexture()205 GL_TEXTURE_2D, s_RenderColorTextureId, 0); in InitializeRenderTexture()260 glDeleteTextures(1, &s_RenderColorTextureId); in Finalize()364 glBindTexture(GL_TEXTURE_2D, s_RenderColorTextureId); in UseShaderTexture()