Searched refs:s_Program (Results 1 – 1 of 1) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/ |
| D | EarlyDepthTestSample.cpp | 75 static u32 s_Program; variable 189 glUniform1i(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[1].enabled"), GL_TRUE); in DrawFrame() 190 glUniform1i(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[2].enabled"), GL_TRUE); in DrawFrame() 191 glUniform1i(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[3].enabled"), GL_TRUE); in DrawFrame() 192 …glUniform1i(glGetUniformLocation(s_Program, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG7_DMP… in DrawFrame() 215 glUniform1i(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[1].enabled"), GL_FALSE); in DrawFrame() 216 glUniform1i(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[2].enabled"), GL_FALSE); in DrawFrame() 217 glUniform1i(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[3].enabled"), GL_FALSE); in DrawFrame() 218 …glUniform1i(glGetUniformLocation(s_Program, "dmp_LightEnv.config"), GL_LIGHT_ENV_LAYER_CONFIG0_DMP… in DrawFrame() 283 glUniform1i(glGetUniformLocation(s_Program, "dmp_FragmentLighting.enabled"), GL_TRUE); in SetRenderState() [all …]
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