Searched refs:s_PositionArraySize (Results 1 – 1 of 1) sorted by relevance
103 const u32 s_PositionArraySize = s_VerticesNum * VERTEX_POSITION_ATTRIBUTE_SIZE * 4; variable299 glBufferData(s_ArrayBufferDataType, s_PositionArraySize, s_PositionArray, GL_STATIC_DRAW); in InitializeCube()333 s_PositionArray = (f32*)demo::Alloc(s_PositionArraySize); in AllocateCube()674 glBufferSubData(GL_ARRAY_BUFFER, 0, s_PositionArraySize, s_PositionArray); in UpdateCubeVBO()