Searched refs:s_PlayState (Results 1 – 1 of 1) sorted by relevance
54 } s_PlayState; variable220 switch(s_PlayState) in ProceedDisplay0()265 …renderSystem.DrawText(0, LINE_HEIGHT * 12, "B: %s Movie %d", (s_PlayState == PLAY_STATE_RUNNING) … in ProceedDisplay0()341 s_PlayState = PLAY_STATE_RUNNING; in CallStartPlaying()346 s_PlayState = PLAY_STATE_FAILED; in CallStartPlaying()355 s_PlayState = PLAY_STATE_STOPPED; in CallStopPlaying()360 s_PlayState = PLAY_STATE_FAILED; in CallStopPlaying()366 if (s_PlayState == PLAY_STATE_RUNNING) in ProceedMainTask()381 s_PlayState = PLAY_STATE_SUCCEEDED; in ProceedMainTask()456 if (s_PlayState != PLAY_STATE_RUNNING) in ProceedHid()[all …]