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Searched refs:s_ParticleArray (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp81 demo::Particle s_ParticleArray[MAX_MODEL_NUM]; variable
167s_ParticleArray[modelIndex].InitializeParticle(vertexAttributes, s_ParticleRadius, s_ParticleDivis… in InitializeGraphics()
169 NN_LOG(" ParticleVerticesNum = %d\n", s_ParticleArray[0].m_Sphere.GetPackedVerticesNum()); in InitializeGraphics()
170 NN_LOG(" ParticleTrianglesNum = %d\n", s_ParticleArray[0].m_Sphere.GetPackedTrianglesNum()); in InitializeGraphics()
235 s_ParticleArray[modelIndex].Finalize(); in Finalize()
265 s_ParticleArray[modelIndex].Update(s_DeltaTime); in DrawDisplay0()
266 DrawBody(s_ParticleArray[modelIndex]); in DrawDisplay0()
387 s_ParticleArray[modelIndex].Update(s_DeltaTime); in MakeDisplay0CommandCache()
400 DrawBody(s_ParticleArray[modelIndex]); in MakeDisplay0CommandCache()
428 demo::Particle& particle = s_ParticleArray[modelIndex]; in UpdateDisplay0CommandCache()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp90 demo::Particle s_ParticleArray[MAX_MODEL_NUM]; variable
177s_ParticleArray[modelIndex].InitializeParticle(vertexAttributes, s_ParticleRadius, s_ParticleDivis… in InitializeGraphics()
179 NN_LOG(" ParticleVerticesNum = %d\n", s_ParticleArray[0].m_Sphere.GetPackedVerticesNum()); in InitializeGraphics()
180 NN_LOG(" ParticleTrianglesNum = %d\n", s_ParticleArray[0].m_Sphere.GetPackedTrianglesNum()); in InitializeGraphics()
241 s_ParticleArray[modelIndex].Finalize(); in Finalize()
276 s_ParticleArray[modelIndex].Update(s_DeltaTime); in DrawDisplay0()
282 DrawBody(s_ParticleArray[modelIndex]); in DrawDisplay0()
394 s_ParticleArray[modelIndex].Update(s_DeltaTime); in MakeDisplay0CommandCache()
405 DrawBody(s_ParticleArray[modelIndex]); in MakeDisplay0CommandCache()
422 demo::Particle& particle = s_ParticleArray[modelIndex]; in DrawDisplay0CommandCache()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp70 demo::Particle s_ParticleArray[MAX_PARTICLE_NUM]; variable
247 s_ParticleArray[particleIndex].Initialize(); in InitializeParticles()
257 s_ParticleArray[particleIndex].Finalize(); in Finalize()
293 s_ParticleArray[particleIndex].Update(s_DeltaTime); in UpdateParticles()
432 DrawBody(s_ParticleArray[particleIndex]); in DrawParticles()