Searched refs:s_ParticleArray (Results 1 – 3 of 3) sorted by relevance
81 demo::Particle s_ParticleArray[MAX_MODEL_NUM]; variable167 …s_ParticleArray[modelIndex].InitializeParticle(vertexAttributes, s_ParticleRadius, s_ParticleDivis… in InitializeGraphics()169 NN_LOG(" ParticleVerticesNum = %d\n", s_ParticleArray[0].m_Sphere.GetPackedVerticesNum()); in InitializeGraphics()170 NN_LOG(" ParticleTrianglesNum = %d\n", s_ParticleArray[0].m_Sphere.GetPackedTrianglesNum()); in InitializeGraphics()235 s_ParticleArray[modelIndex].Finalize(); in Finalize()265 s_ParticleArray[modelIndex].Update(s_DeltaTime); in DrawDisplay0()266 DrawBody(s_ParticleArray[modelIndex]); in DrawDisplay0()387 s_ParticleArray[modelIndex].Update(s_DeltaTime); in MakeDisplay0CommandCache()400 DrawBody(s_ParticleArray[modelIndex]); in MakeDisplay0CommandCache()428 demo::Particle& particle = s_ParticleArray[modelIndex]; in UpdateDisplay0CommandCache()
90 demo::Particle s_ParticleArray[MAX_MODEL_NUM]; variable177 …s_ParticleArray[modelIndex].InitializeParticle(vertexAttributes, s_ParticleRadius, s_ParticleDivis… in InitializeGraphics()179 NN_LOG(" ParticleVerticesNum = %d\n", s_ParticleArray[0].m_Sphere.GetPackedVerticesNum()); in InitializeGraphics()180 NN_LOG(" ParticleTrianglesNum = %d\n", s_ParticleArray[0].m_Sphere.GetPackedTrianglesNum()); in InitializeGraphics()241 s_ParticleArray[modelIndex].Finalize(); in Finalize()276 s_ParticleArray[modelIndex].Update(s_DeltaTime); in DrawDisplay0()282 DrawBody(s_ParticleArray[modelIndex]); in DrawDisplay0()394 s_ParticleArray[modelIndex].Update(s_DeltaTime); in MakeDisplay0CommandCache()405 DrawBody(s_ParticleArray[modelIndex]); in MakeDisplay0CommandCache()422 demo::Particle& particle = s_ParticleArray[modelIndex]; in DrawDisplay0CommandCache()
70 demo::Particle s_ParticleArray[MAX_PARTICLE_NUM]; variable247 s_ParticleArray[particleIndex].Initialize(); in InitializeParticles()257 s_ParticleArray[particleIndex].Finalize(); in Finalize()293 s_ParticleArray[particleIndex].Update(s_DeltaTime); in UpdateParticles()432 DrawBody(s_ParticleArray[particleIndex]); in DrawParticles()