Searched refs:s_MaxCount (Results 1 – 1 of 1) sorted by relevance
62 const u32 s_MaxCount = 120; variable473 if ( count >= s_MaxCount ) in DrawFrame()479 f32 storeTime = totalStoreTime / static_cast<f32>( s_MaxCount ); in DrawFrame()480 f32 renderTime = totalRenderTime / static_cast<f32>( s_MaxCount ); in DrawFrame()481 f32 frameTime = totalFrameTime / static_cast<f32>( s_MaxCount ); in DrawFrame()