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Searched refs:s_MaterialSpecular1 (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp53 f32 s_MaterialSpecular1[] = {0.0f, 0.0f, 0.0f, 1.0f}; variable
410 …o::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_SPECULAR1], 1, s_MaterialSpecular1); in UseShaderTexture()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp58 f32 s_MaterialSpecular1[] = {0.0f, 0.0f, 0.0f, 1.0f}; variable
509 …o::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_SPECULAR1], 1, s_MaterialSpecular1); in UseShader()