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Searched refs:s_MaterialSpecular0 (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp52 f32 s_MaterialSpecular0[] = {1.0f, 1.0f, 1.0f, 1.0f}; variable
409 …formLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_SPECULAR0], 1, s_MaterialSpecular0); in UseShaderTexture()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp57 f32 s_MaterialSpecular0[] = {1.0f, 1.0f, 1.0f, 1.0f}; variable
508 …formLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_SPECULAR0], 1, s_MaterialSpecular0); in UseShader()