Searched refs:s_MaterialSpecular0 (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 52 f32 s_MaterialSpecular0[] = {1.0f, 1.0f, 1.0f, 1.0f}; variable 409 …formLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_SPECULAR0], 1, s_MaterialSpecular0); in UseShaderTexture()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 57 f32 s_MaterialSpecular0[] = {1.0f, 1.0f, 1.0f, 1.0f}; variable 508 …formLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_SPECULAR0], 1, s_MaterialSpecular0); in UseShader()
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