Searched refs:s_MaterialShininess (Results 1 – 2 of 2) sorted by relevance
48 u32 s_MaterialShininess = 8; variable281 InitializeD0Lut(s_MaterialShininess); in InitializeGraphics()
59 u32 s_MaterialShininess = 8; variable261 InitializeD0Lut(s_MaterialShininess); in InitializeShader()