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Searched refs:s_MaterialDiffuse (Results 1 – 8 of 8) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp51 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable
233 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp73 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable
238 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp74 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable
309 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp83 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable
322 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in SetFragmentUniforms()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp51 f32 s_MaterialDiffuse[] = {0.8f, 0.8f, 0.8f, 1.0f}; variable
408 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShaderTexture()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp56 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable
529 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp90 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable
815 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp56 f32 s_MaterialDiffuse[] = {0.6f, 0.6f, 0.6f, 1.0f}; variable
507 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()