Searched refs:s_MaterialDiffuse (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 51 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable 233 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 73 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable 238 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 74 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable 309 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 83 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable 322 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in SetFragmentUniforms()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 51 f32 s_MaterialDiffuse[] = {0.8f, 0.8f, 0.8f, 1.0f}; variable 408 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShaderTexture()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 56 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable 529 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 90 f32 s_MaterialDiffuse[] = {0.7f, 0.7f, 0.7f, 1.0f}; variable 815 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 56 f32 s_MaterialDiffuse[] = {0.6f, 0.6f, 0.6f, 1.0f}; variable 507 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_MaterialDiffuse); in UseShader()
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