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Searched refs:s_MaterialAmbient (Results 1 – 8 of 8) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp50 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable
232 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp72 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable
237 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp73 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable
308 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp82 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable
321 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in SetFragmentUniforms()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp50 f32 s_MaterialAmbient[] = {0.2f, 0.2f, 0.2f, 1.0f}; variable
407 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShaderTexture()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp55 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable
528 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp89 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable
814 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp55 f32 s_MaterialAmbient[] = {0.2f, 0.2f, 0.2f, 1.0f}; variable
506 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()