Searched refs:s_MaterialAmbient (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 50 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable 232 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 72 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable 237 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 73 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable 308 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 82 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable 321 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in SetFragmentUniforms()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 50 f32 s_MaterialAmbient[] = {0.2f, 0.2f, 0.2f, 1.0f}; variable 407 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShaderTexture()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 55 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable 528 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 89 f32 s_MaterialAmbient[] = {0.3f, 0.3f, 0.3f, 1.0f}; variable 814 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 55 f32 s_MaterialAmbient[] = {0.2f, 0.2f, 0.2f, 1.0f}; variable 506 …(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_MaterialAmbient); in UseShader()
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