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Searched refs:s_LutIDs (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp66 GLuint s_LutIDs[4]; variable
95 glGenTextures ( 4, s_LutIDs ) ; in SetLutTable()
96 glBindTexture ( GL_TEXTURE_COLLECTION_DMP, s_LutIDs[0] ) ; in SetLutTable()
106 glBindTexture(GL_LUT_TEXTURE0_DMP, s_LutIDs[1]); in SetLutTable()
115 glBindTexture(GL_LUT_TEXTURE1_DMP, s_LutIDs[2]); in SetLutTable()
125 glBindTexture(GL_LUT_TEXTURE2_DMP, s_LutIDs[3]); in SetLutTable()