Home
last modified time | relevance | path

Searched refs:s_LutArray (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp58 GLfloat s_LutArray[LUT_TABLE_SIZE]; variable
381 s_LutArray[index] = 0.0f; in InitializeD0Lut()
391 s_LutArray[j] = value; in InitializeD0Lut()
396 s_LutArray[j + LUT_TABLE_HALF_SIZE] = s_LutArray[j + 1] - s_LutArray[j]; in InitializeD0Lut()
398 s_LutArray[(LUT_TABLE_HALF_SIZE - 1) + LUT_TABLE_HALF_SIZE] = in InitializeD0Lut()
399 1.0f - s_LutArray[LUT_TABLE_HALF_SIZE - 1]; in InitializeD0Lut()
1335 UTL_F2UFX_12W_0I(s_LutArray[index0], data0); in AddLUTCommand()
1340 UTL_F2FX_12W_1I_F(s_LutArray[index1], data1); in AddLUTCommand()