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Searched refs:s_LightArray (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp49 demo::Light s_LightArray[MAX_LIGHT_NUM]; variable
166 s_LightArray[lightIndex].Initialize(); in InitializeLights()
176 s_LightArray[lightIndex].m_Ambient[0] = 0.0f; in InitializeLights()
177 s_LightArray[lightIndex].m_Ambient[1] = 0.0f; in InitializeLights()
178 s_LightArray[lightIndex].m_Ambient[2] = 0.0f; in InitializeLights()
179 s_LightArray[lightIndex].m_Ambient[3] = 1.0f; in InitializeLights()
180 s_LightArray[lightIndex].m_Diffuse[0] = 1.0f; in InitializeLights()
181 s_LightArray[lightIndex].m_Diffuse[1] = 0.0f; in InitializeLights()
182 s_LightArray[lightIndex].m_Diffuse[2] = 0.0f; in InitializeLights()
183 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp48 demo::Light s_LightArray[MAX_LIGHT_NUM]; variable
161 s_LightArray[lightIndex].Initialize(); in InitializeLights()
166 s_LightArray[lightIndex].m_Ambient[0] = 0.0f; in InitializeLights()
167 s_LightArray[lightIndex].m_Ambient[1] = 0.0f; in InitializeLights()
168 s_LightArray[lightIndex].m_Ambient[2] = 0.0f; in InitializeLights()
169 s_LightArray[lightIndex].m_Ambient[3] = 1.0f; in InitializeLights()
170 s_LightArray[lightIndex].m_Diffuse[0] = 0.9f; in InitializeLights()
171 s_LightArray[lightIndex].m_Diffuse[1] = 0.9f; in InitializeLights()
172 s_LightArray[lightIndex].m_Diffuse[2] = 0.9f; in InitializeLights()
173 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()
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