Searched refs:s_LightArray (Results 1 – 2 of 2) sorted by relevance
49 demo::Light s_LightArray[MAX_LIGHT_NUM]; variable166 s_LightArray[lightIndex].Initialize(); in InitializeLights()176 s_LightArray[lightIndex].m_Ambient[0] = 0.0f; in InitializeLights()177 s_LightArray[lightIndex].m_Ambient[1] = 0.0f; in InitializeLights()178 s_LightArray[lightIndex].m_Ambient[2] = 0.0f; in InitializeLights()179 s_LightArray[lightIndex].m_Ambient[3] = 1.0f; in InitializeLights()180 s_LightArray[lightIndex].m_Diffuse[0] = 1.0f; in InitializeLights()181 s_LightArray[lightIndex].m_Diffuse[1] = 0.0f; in InitializeLights()182 s_LightArray[lightIndex].m_Diffuse[2] = 0.0f; in InitializeLights()183 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()[all …]
48 demo::Light s_LightArray[MAX_LIGHT_NUM]; variable161 s_LightArray[lightIndex].Initialize(); in InitializeLights()166 s_LightArray[lightIndex].m_Ambient[0] = 0.0f; in InitializeLights()167 s_LightArray[lightIndex].m_Ambient[1] = 0.0f; in InitializeLights()168 s_LightArray[lightIndex].m_Ambient[2] = 0.0f; in InitializeLights()169 s_LightArray[lightIndex].m_Ambient[3] = 1.0f; in InitializeLights()170 s_LightArray[lightIndex].m_Diffuse[0] = 0.9f; in InitializeLights()171 s_LightArray[lightIndex].m_Diffuse[1] = 0.9f; in InitializeLights()172 s_LightArray[lightIndex].m_Diffuse[2] = 0.9f; in InitializeLights()173 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()[all …]