Searched refs:s_Light0Diffuse (Results 1 – 6 of 6) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 47 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable 228 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 69 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable 233 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 70 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable 304 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 79 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable 317 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in SetFragmentUniforms()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 52 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable 524 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 86 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable 810 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in UseShader()
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