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Searched refs:s_Light0Diffuse (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp47 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable
228 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp69 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable
233 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp70 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable
304 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp79 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable
317 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in SetFragmentUniforms()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp52 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable
524 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp86 f32 s_Light0Diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f}; variable
810 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_Light0Diffuse); in UseShader()