Home
last modified time | relevance | path

Searched refs:s_Light0Ambient (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp46 f32 s_Light0Ambient[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable
227 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp68 f32 s_Light0Ambient[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable
232 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp69 f32 s_Light0Ambient[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable
303 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp78 f32 s_Light0Ambient[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable
316 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in SetFragmentUniforms()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp51 f32 s_Light0Ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f}; variable
523 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp85 f32 s_Light0Ambient[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable
809 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in UseShader()