Searched refs:s_Light0Ambient (Results 1 – 6 of 6) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 46 f32 s_Light0Ambient[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable 227 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 68 f32 s_Light0Ambient[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable 232 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/ |
| D | gx_CommandCacheVSUniformFrame.cpp | 69 f32 s_Light0Ambient[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable 303 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/ |
| D | gx_CommandCacheVSUniformModel.cpp | 78 f32 s_Light0Ambient[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable 316 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in SetFragmentUniforms()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/ |
| D | gx_CommandListDouble.cpp | 51 f32 s_Light0Ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f}; variable 523 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in UseShader()
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 85 f32 s_Light0Ambient[] = { 0.3f, 0.3f, 0.3f, 1.0f}; variable 809 …mo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s_Light0Ambient); in UseShader()
|