Searched refs:s_Intensity (Results 1 – 1 of 1) sorted by relevance
72 GLfloat s_Intensity[4] = {0.0f, 0.0f, 0.0f, 0.0f}; variable328 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_TexEnv[1].constRgba"), 1, s_Intensity); in SetTextureCombiner()398 s_Intensity[i] += 0.1f; in DrawFrame()399 if (s_Intensity[i] > 1.0f) in DrawFrame()401 s_Intensity[i] = 0.0f; in DrawFrame()