Searched refs:s_IndexArraySize (Results 1 – 1 of 1) sorted by relevance
106 const u32 s_IndexArraySize = s_TrianglesNum * 3 * 2; variable318 glBufferData(s_ElementArrayBufferDataType, s_IndexArraySize, s_IndexArray, GL_STATIC_DRAW); in InitializeCube()352 s_IndexArray = (GLushort*)demo::Alloc(s_IndexArraySize); in AllocateCube()695 glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, s_IndexArraySize, s_IndexArray); in UpdateCubeVBO()