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Searched refs:s_IndexArray (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp111 GLushort* s_IndexArray = NULL; variable
318 glBufferData(s_ElementArrayBufferDataType, s_IndexArraySize, s_IndexArray, GL_STATIC_DRAW); in InitializeCube()
352 s_IndexArray = (GLushort*)demo::Alloc(s_IndexArraySize); in AllocateCube()
353 if ( s_IndexArray == NULL ) in AllocateCube()
607 s_IndexArray[3 * triangleIndex] = 0; in SetCubeIndex()
608 s_IndexArray[3 * triangleIndex + 1] = 2; in SetCubeIndex()
609 s_IndexArray[3 * triangleIndex + 2] = 1; in SetCubeIndex()
611 s_IndexArray[3 * triangleIndex] = 0; in SetCubeIndex()
612 s_IndexArray[3 * triangleIndex + 1] = 3; in SetCubeIndex()
613 s_IndexArray[3 * triangleIndex + 2] = 2; in SetCubeIndex()
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/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/
Dgx_TriangleSimpleCmd.cpp48 GLushort* s_IndexArray = NULL; variable
248 s_IndexArray = (GLushort*) demo::Alloc(NN_GX_MEM_VERTEXBUFFER, indexSize); in InitializeVBO()
249 u32 indexArrayPhysicalAddress = nngxGetPhysicalAddr( (uptr) s_IndexArray); in InitializeVBO()
256 s_IndexArray[ 0 ] = 0; in InitializeVBO()
257 s_IndexArray[ 1 ] = 1; in InitializeVBO()
258 s_IndexArray[ 2 ] = 2; in InitializeVBO()
266 glBufferData(elementArrayFlag, indexSize, s_IndexArray, GL_STATIC_DRAW); in InitializeVBO()
1029 if ( s_IndexArray != NULL ) in nnMain()
1031 demo::Free(s_IndexArray); in nnMain()
1032 s_IndexArray = NULL; in nnMain()
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp54 GLushort* s_IndexArray = NULL; variable
189s_IndexArray = (GLushort*) demo::memory_manager::Alloc(NN_GX_MEM_VERTEXBUFFER, indexSize); in InitializeVBO()
191 u32 indexArrayPhysicalAddress = nngxGetPhysicalAddr( (uptr) s_IndexArray); in InitializeVBO()
195 s_IndexArray[0] = 0; in InitializeVBO()
196 s_IndexArray[1] = 2; in InitializeVBO()
197 s_IndexArray[2] = 1; in InitializeVBO()
199 s_IndexArray[3] = 0; in InitializeVBO()
200 s_IndexArray[4] = 3; in InitializeVBO()
201 s_IndexArray[5] = 2; in InitializeVBO()
209 glBufferData(elementArrayFlag, indexSize, s_IndexArray, GL_STATIC_DRAW); in InitializeVBO()
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