Searched refs:s_IndexArray (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/ |
| D | gx_VertexBuffer.cpp | 111 GLushort* s_IndexArray = NULL; variable 318 glBufferData(s_ElementArrayBufferDataType, s_IndexArraySize, s_IndexArray, GL_STATIC_DRAW); in InitializeCube() 352 s_IndexArray = (GLushort*)demo::Alloc(s_IndexArraySize); in AllocateCube() 353 if ( s_IndexArray == NULL ) in AllocateCube() 607 s_IndexArray[3 * triangleIndex] = 0; in SetCubeIndex() 608 s_IndexArray[3 * triangleIndex + 1] = 2; in SetCubeIndex() 609 s_IndexArray[3 * triangleIndex + 2] = 1; in SetCubeIndex() 611 s_IndexArray[3 * triangleIndex] = 0; in SetCubeIndex() 612 s_IndexArray[3 * triangleIndex + 1] = 3; in SetCubeIndex() 613 s_IndexArray[3 * triangleIndex + 2] = 2; in SetCubeIndex() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/ |
| D | gx_TriangleSimpleCmd.cpp | 48 GLushort* s_IndexArray = NULL; variable 248 s_IndexArray = (GLushort*) demo::Alloc(NN_GX_MEM_VERTEXBUFFER, indexSize); in InitializeVBO() 249 u32 indexArrayPhysicalAddress = nngxGetPhysicalAddr( (uptr) s_IndexArray); in InitializeVBO() 256 s_IndexArray[ 0 ] = 0; in InitializeVBO() 257 s_IndexArray[ 1 ] = 1; in InitializeVBO() 258 s_IndexArray[ 2 ] = 2; in InitializeVBO() 266 glBufferData(elementArrayFlag, indexSize, s_IndexArray, GL_STATIC_DRAW); in InitializeVBO() 1029 if ( s_IndexArray != NULL ) in nnMain() 1031 demo::Free(s_IndexArray); in nnMain() 1032 s_IndexArray = NULL; in nnMain()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/ |
| D | gx_FragmentLightingSimpleCmd.cpp | 54 GLushort* s_IndexArray = NULL; variable 189 … s_IndexArray = (GLushort*) demo::memory_manager::Alloc(NN_GX_MEM_VERTEXBUFFER, indexSize); in InitializeVBO() 191 u32 indexArrayPhysicalAddress = nngxGetPhysicalAddr( (uptr) s_IndexArray); in InitializeVBO() 195 s_IndexArray[0] = 0; in InitializeVBO() 196 s_IndexArray[1] = 2; in InitializeVBO() 197 s_IndexArray[2] = 1; in InitializeVBO() 199 s_IndexArray[3] = 0; in InitializeVBO() 200 s_IndexArray[4] = 3; in InitializeVBO() 201 s_IndexArray[5] = 2; in InitializeVBO() 209 glBufferData(elementArrayFlag, indexSize, s_IndexArray, GL_STATIC_DRAW); in InitializeVBO() [all …]
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