Searched refs:s_IconTextureId (Results 1 – 1 of 1) sorted by relevance
41 static GLuint s_IconTextureId = 0; variable220 CreateIconTexture(&s_IconTextureId, icon.image, pRenderSystem); in DisplayIcon()223 if(s_IconTextureId != 0) in DisplayIcon()225 pRenderSystem->FillTexturedRectangle(s_IconTextureId, x, y, in DisplayIcon()